A method for quadratic accuracy interpolation on a sphere

4 Likes

news-congrads-kkluyshnik-02-04-19.jpg – you have earned Featured Contributor Badge 2015-11-02_10-07-11.png
Your exceptional post has been selected for our editorial column Staff Picks http://wolfr.am/StaffPicks and Your Profile is now distinguished by a Featured Contributor Badge and is displayed on the Featured Contributor Board. Thank you!

That is wonderful. I looked into how we can make a good triangulation of a sphere surface, and found two methods below that work very well.

Needs["PolyhedronOperations`"]
Geodesate[PolyhedronData["Icosahedron"],10]

Graphics3D[ConvexHullMesh[SpherePoints[1000]]]

Thank you! That seems very interesting. Too bad (or good?) you didn’t respond earlier, as I’ve already bothered to come up with a triangulation technique that also works quite well. It starts with an icosahedron and divides each triangle into four smaller triangles during each iteration: