My goal is to create a seamless process in generating a 3d mandelbulb/julia set fractal and generating a 3d model at a specified resolution. Right now I’ve been using Mandelbulber 2 (A awesome piece of fractal software). It seems to use ray tracing and to export it takes a number of slices of voxel layers, outputting them as images. I then take Fiji and compile them into a image stack and THEN into a wavefront obj. Then I clean up the mesh with Meshlab. My point is that this is a tedious process that may not yield exactly what I want. I would like to make this more efficient and I believe that rendering the fractal through a different process or analyzing it would make it so much more efficient (Also using the GPU is recommended). This is a big project I have no business starting and so I welcome any input you have to offer.
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Rendering fractal in Mathematica:
OpenCLFractalRender3D—Wolfram Documentation -
Here is the process I am following that some amazing person shared: Create a 3D Printed 3D Fractal : 9 Steps (with Pictures) - Instructables
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Mandelbulber: http://www.mandelbulber.com/ (I believe export is Windows only)
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Meshlab: http://meshlab.sourceforge.net/
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Figi: https://fiji.sc/