Glow textures?

Is there a way to specify that a texture map should have “glow” colors, ie, flat colors (like Glow[ ] colors) that render with Lighting->None?

Do you mean something like this? I was able to figure this out only for graphics primitives. I’m not sure yet how to make it work with plotting functions.

Manipulate[Graphics3D[{Glow[c], 
   Texture[ExampleData[{"ColorTexture", "WhiteMarble"}]], 
   Polygon[{{-1, -1, -1}, {1, -1, -1}, {1, 1, -1}, {-1, 1, -1}}, 
   VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1, 1}, {0, 1}}]}, 
   Lighting -> None], {c, Red}]

Try “Ambient” lighting.

Lighting -> {{"Ambient", col}}