# Glow textures?

**URL:** <https://community.wolfram.com/t/glow-textures/215>\
**Category:** Questions\
**Tags:** mathematica, graphics-and-visualization\
**Created:** [June 14, 2013, 8:11pm UTC](https://community.wolfram.com/t/glow-textures/215 "2013-06-14T20:11:44Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![carlson](https://yyz1.discourse-cdn.com/wolfram/user_avatar/community.wolfram.com/carlson/32/6475_2.png) [@carlson](https://community.wolfram.com/u/carlson)\
**Post date:** [June 14, 2013, 8:11pm UTC](https://community.wolfram.com/t/glow-textures/215/1 "2013-06-14T20:11:44Z")

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Is there a way to specify that a texture map should have “glow” colors, ie, flat colors (like Glow[] colors) that render with Lighting-\>None?

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**Author:** ![Vitaliyk](https://yyz1.discourse-cdn.com/wolfram/user_avatar/community.wolfram.com/vitaliyk/32/45591_2.png) [@Vitaliyk](https://community.wolfram.com/u/Vitaliyk)\
**Post date:** [June 17, 2013, 5:05am UTC](https://community.wolfram.com/t/glow-textures/215/2 "2013-06-17T05:05:18Z")

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Do you mean something like this? I was able to figure this out only for graphics primitives. I’m not sure yet how to make it work with plotting functions.

```auto
Manipulate[Graphics3D[{Glow[c], 
   Texture[ExampleData[{"ColorTexture", "WhiteMarble"}]], 
   Polygon[{{-1, -1, -1}, {1, -1, -1}, {1, 1, -1}, {-1, 1, -1}}, 
   VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1, 1}, {0, 1}}]}, 
   Lighting -> None], {c, Red}]

```

 ![1622ScreenShot2013-06-17at12.03.12AM.jpg](https://global.discourse-cdn.com/wolfram/original/2X/0/0840c831819dd8a81af3131243e4129cafb4d688.jpeg)

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<div class="post-metadata">

**Author:** ![yusung](https://yyz1.discourse-cdn.com/wolfram/user_avatar/community.wolfram.com/yusung/32/36146_2.png) [@yusung](https://community.wolfram.com/u/yusung)\
**Post date:** [June 17, 2013, 4:46pm UTC](https://community.wolfram.com/t/glow-textures/215/3 "2013-06-17T16:46:41Z")

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Try “Ambient” lighting.

```auto
Lighting -> {{"Ambient", col}} 

```
