Given:
L1 = {{x1,y1},{x2,y2},{x3,y3},{x4,y4},…{xn,yn}}: how is L2 below, obtain:
L2 = {{ax1,y1},{ax2,y2},{ax3,y3},{ax4,y4}…{axn,yn}}
Given:
L1 = {{x1,y1},{x2,y2},{x3,y3},{x4,y4},…{xn,yn}}: how is L2 below, obtain:
L2 = {{ax1,y1},{ax2,y2},{ax3,y3},{ax4,y4}…{axn,yn}}
.
In[1]:= L1 = {{x1, y1}, {x2, y2}, {x3, y3}, {x4, y4}, {xn, yn}};
L2 = Map[{a*First[#], Last[#]} &, L1]
Out[2]= {{a x1, y1}, {a x2, y2}, {a x3, y3}, {a x4, y4}, {a xn, yn}}
In[3]:= L2 = Map[{a, 1}*# &, L1]
Out[3]= {{a x1, y1}, {a x2, y2}, {a x3, y3}, {a x4, y4}, {a xn, yn}}
In[4]:= f[v_] := {a*First[v], Last[v]};
L2 = Map[f, L1]
Out[5]= {{a x1, y1}, {a x2, y2}, {a x3, y3}, {a x4, y4}, {a xn, yn}}
In[6]:= f[v_] := {a, 1}*v;
L2 = Map[f, L1]
Out[7]= {{a x1, y1}, {a x2, y2}, {a x3, y3}, {a x4, y4}, {a xn, yn}}
In[8]:= f[{x_, y_}] := {a*x, y};
L2 = Map[f, L1]
Out[9]= {{a x1, y1}, {a x2, y2}, {a x3, y3}, {a x4, y4}, {a xn, yn}}
In[10]:= f[{x_, y_}] := {a*x, y};
L2 = f /@ L1
Out[11]= {{a x1, y1}, {a x2, y2}, {a x3, y3}, {a x4, y4}, {a xn, yn}}
In[12]:= L2 = Transpose[{a*First[Transpose[L1]], Last[Transpose[L1]]}]
Out[12]= {{a x1, y1}, {a x2, y2}, {a x3, y3}, {a x4, y4}, {a xn, yn}}
In[13]:= t = Transpose[L1];
L2 = Transpose[{a*First[t], Last[t]}]
Out[14]= {{a x1, y1}, {a x2, y2}, {a x3, y3}, {a x4, y4}, {a xn, yn}}
In[15]:= L2 = L1;
For[i = 1, i <= Length[L1], i++, L2[[i, 1]] = a*L2[[i, 1]] ];
L2
Out[17]= {{a x1, y1}, {a x2, y2}, {a x3, y3}, {a x4, y4}, {a xn, yn}}
It seems like there should be a simple way to use the AffineTransform function to accomplish this.
In[1]:= Transpose[{a, 1} Transpose[{{x1, y1}, {x2, y2}, {x3, y3}, {x4, y4}, {x5, y5}, {xn, yn}}]]
Out[1]= {{a x1, y1}, {a x2, y2}, {a x3, y3}, {a x4, y4}, {a x5, y5}, {a xn, yn}}
Another solution which makes use of a delayed rule:
In[1]:= L1 = {{x1, y1}, {x2, y2}, {x3, y3}, {x4, y4}, {xn, yn}};
L2 = L1 /. {x_, y_} :> {a x, y}
Out[2]= {{a x1, y1}, {a x2, y2}, {a x3, y3}, {a x4, y4}, {a xn, yn}}
Or
In[1]:= {a, 1} # & /@ {{x1, y1}, {x2, y2}, {x3, y3}, {x4, y4}}
Out[1]= {{a x1, y1}, {a x2, y2}, {a x3, y3}, {a x4, y4}}
(Short notation for In6 in Bill Simpson’s list.)