Insect-shaped mandalas: 4D noise mapped to 2D distance-based color and line generation

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Absolutely stunning, thank you! I wonder if it is possible to morph between shapes. If shapes consist of the same number points that are ordered in the same way, then, to transition, for each corresponding pair of points between to shapes we can simply define (with t varying from 0 to 1):

x[t_] := (1 - t) x1 + t x2
y[t_] := (1 - t) y1 + t y2
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It most definitely should be possible, it’s just that generating one shape with above parameters requires half a million points, each involving about ten thousand sine computations.

I would expect interpolation per se to be reasonably easy (although the noise function specification definitely requires some rewriting as a result). It would be likely that the colours would shift rather wildly, though, unless one handles z1 and z2 terms separately.

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Nice! Please consider making a Wolfram Function Repository function. (Which, then, I can use in RandomMandala and/or RandomRorschach.)

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