[WSRP23] Generating game levels using wave function collapse

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This algorithm was originally called Model Synthesis. I created for my PhD. You should cite the original source for this:

MERRELL, P. 2007. Example-based model synthesis. In I3D ’07: Symposium on Interactive 3D graphics and games, ACM Press, 105–112.

That was published 9 years before Wave Function Collapse and they are the same algorithm. For more information go to: Model Synthesis - Paul Merrell