User Portlet
Featured Contributor
Discussions |
---|
Both on the internet by the artist [Jonty Hurwitz][1] (left) and in my previous community [contribution][2] (middle and right) , we see how a properly computed and deformed anamorphic object reflects as the realistic original in a cylindrical mirror.... |
![enter image description here][1] After my previous previous [community contribution][2], I looked deeper into this type of illusion by further analysing existing illusions and creating exciting new ones. **1. Video as a spatio-temporal... |
Sorry, Hendrik, I was not aware of your contribution. When I started with mine, I analysed the attached video (marioReversePhi.mp4) that inspired me. I also noticed the flashing colours and even tested alternative sequences other than te one used: ... |
Thanks equally for the suggestion.Here is Mona with two different speed ratios shutter vs image: 1.0 in the center and 2.0 at right: ![enter image description here][1] Have fun! [1]:... |
Really interesting! Thank you Hendrik. I have been looking for a transformation function that would convert a rotating point (pixel) into a point captured by a rolling shutter. Something like: transfo[{x_,y_},v_,frm_] ---> {xt,yt} Where v... |
The image below shows a collection of conical anamorphic maps of some familiar logos. In my Wolfram Community contributions ([Anamorphic Clock and other Reflections in a Conical Mirror][2], [Optical Illusions and Self-Anamorphism in a Conical... |
![enter image description here][1] The above photos show 2D anamorphic images reflecting as 3D objects in a cylindrical mirror. In my previous community contribution, [Anamorphosis of 3D-Objects & 3D Printing][2], I demonstrated the reflection of... |
Thanks for your reply Arnaud. As suggested by Daniel, it appears better in some cases to rephrase the function than to Compile it. |
Thanks for all your useful remarks. here is an article by Ioanna Symeonidou of 2016: "[Anamorphic Experiences in 3D Space: Shadows, Projections and Other Optical Illusions][1]" that inspired me a lot. There seems to be an endless variety of... |
Works perfectly. Got confused between Mesh and Boundary but now I even understand the why of your "Mesh->{{.01}}" ! Thanks! |