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Erik Mahieu
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Both on the internet by the artist [Jonty Hurwitz][1] (left) and in my previous community [contribution][2] (middle and right) , we see how a properly computed and deformed anamorphic object reflects as the realistic original in a cylindrical mirror....
![enter image description here][1] After my previous previous [community contribution][2], I looked deeper into this type of illusion by further analysing existing illusions and creating exciting new ones. **1. Video as a spatio-temporal...
Sorry, Hendrik, I was not aware of your contribution. When I started with mine, I analysed the attached video (marioReversePhi.mp4) that inspired me. I also noticed the flashing colours and even tested alternative sequences other than te one used: ...
Thanks equally for the suggestion.Here is Mona with two different speed ratios shutter vs image: 1.0 in the center and 2.0 at right: ![enter image description here][1] Have fun! [1]:...
Really interesting! Thank you Hendrik. I have been looking for a transformation function that would convert a rotating point (pixel) into a point captured by a rolling shutter. Something like: transfo[{x_,y_},v_,frm_] ---> {xt,yt} Where v...
The image below shows a collection of conical anamorphic maps of some familiar logos. In my Wolfram Community contributions ([Anamorphic Clock and other Reflections in a Conical Mirror][2], [Optical Illusions and Self-Anamorphism in a Conical...
![enter image description here][1] The above photos show 2D anamorphic images reflecting as 3D objects in a cylindrical mirror. In my previous community contribution, [Anamorphosis of 3D-Objects & 3D Printing][2], I demonstrated the reflection of...
Thanks for your reply Arnaud. As suggested by Daniel, it appears better in some cases to rephrase the function than to Compile it.
Thanks for all your useful remarks. here is an article by Ioanna Symeonidou of 2016: "[Anamorphic Experiences in 3D Space: Shadows, Projections and Other Optical Illusions][1]" that inspired me a lot. There seems to be an endless variety of...
Works perfectly. Got confused between Mesh and Boundary but now I even understand the why of your "Mesh->{{.01}}" ! Thanks!