# Smooth the result of BezierCurve

Posted 9 months ago
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 This is a follow-up to my post here The output of Graphics[BezierCurve /@ cleanLinePoints] gives an image like this. From the documentation , I understand BezierCurve command fits a cubic spline by default. I would like to relax the cubic splines by smoothing the 2nd derivatives to remove wavyness in the resulting image.Could someone suggest how this can be done?