This is a follow-up to my post here
The output of Graphics[BezierCurve /@ cleanLinePoints] gives an image like this.
From the documentation , I understand BezierCurve command fits a cubic spline by default. I would like to relax the cubic splines by smoothing the 2nd derivatives to remove wavyness in the resulting image.
Graphics[BezierCurve /@ cleanLinePoints]
Could someone suggest how this can be done?