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Exporting Graphics3D with no Antialiasing (Windows vs Mac)

Posted 3 years ago

I want to export 3D graphics (a graphics complex) with no Antialiasing. The following code works perfectly on Mac.

img = Rasterize[
  Style[Graphics3D[{Antialiasing -> 
      False, {{Glow[Green], Sphere[{0, 0, 1.5}, 0.35]}, {Glow[Yellow],
        Sphere[{0, 0, 1}, 0.5]}, {Glow[Red], 
       Sphere[{0, 0, 0.5}, 0.35]}}}, PlotRangePadding -> None, 
    Boxed -> False, Lighting -> None, ImageSize -> 100], 
   RenderingOptions -> {"3DRenderingEngine" -> "OpenGL", 
     "HardwareAntialiasingQuality" -> 0}], RasterSize -> 100, 
  ImageResolution -> 100]
Flatten[ImageData[img], 1] // Tally

The tally of the image colors is as expected only 4 colors: Red, Green, Yellow, and White. However, on a Windows 10 machine, using a similar code, I can not enforce the no-AntiAliasing. The tally of the colors in the image gives more than the expected four colors.

img = Rasterize[
  Style[Graphics3D[{Antialiasing -> 
      False, {{Glow[Green], Sphere[{0, 0, 1.5}, 0.35]}, {Glow[Yellow],
        Sphere[{0, 0, 1}, 0.5]}, {Glow[Red], 
       Sphere[{0, 0, 0.5}, 0.35]}}}, PlotRangePadding -> None, 
    Boxed -> False, Lighting -> None, ImageSize -> 100], 
   RenderingOptions -> {"3DRenderingEngine" -> "DirectX", 
     "HardwareAntialiasingQuality" -> 0}], RasterSize -> 100, 
  ImageResolution -> 100]
Flatten[ImageData[img], 1] // Tally

Any idea how to ensure that the code also works in Windows? Thanks

Elie

POSTED BY: Elie Shammas
8 Replies

You cannot specify "HardwareAntialiasingQuality"->0 locally. The only value that matters is the one at the global scope (i.e. the one in the Preferences dialog). All of the Antialiasing specs are superfluous as well.

POSTED BY: Ian Hojnicki

Did you try SVG instead? Graphics are easily imported into e.g. PowerPoint and Edge. Text and a filled Plot scale nicely. Downside: Plots 6x larger than JPEG and my ContourPlot files grow from 240KB to 34MB.

Posted 3 years ago

Yes, all four methods did not work

POSTED BY: Elie Shammas

did you try the methods 1 through 4 on line 2?

POSTED BY: Sander Huisman
Posted 3 years ago

Hi,

I tried these options, but it's still not working on Windows! Thanks

Elie

POSTED BY: Elie Shammas
Posted 3 years ago

Hi, Thanks for the prompt response. I am using version 12.1.1.0 on MacBook pro 16". Here is my output on mac: enter image description here On Windows, I have version 12.1.0.0, and here is my output: enter image description here

POSTED BY: Elie Shammas

I had to explicitly run the following settings to get it to work in Mac:

method={"HardwareDepthBuffer","HardwareDepthPeeling","BSPTree","Software"};
method=method[[3]]
SetOptions[$FrontEndSession,RenderingOptions->{"Graphics3DRenderingEngine"->method}];
SetOptions[EvaluationNotebook[],RenderingOptions->{"Graphics3DRenderingEngine"->method}];
CurrentValue[$FrontEndSession,{"Antialiasing"}]=False;
CurrentValue[EvaluationNotebook[],{"Antialiasing"}]=False;
CurrentValue[$FrontEnd,{"Antialiasing"}]=False;

All other methods gave me still some antialiasing…

POSTED BY: Sander Huisman

Which version do you try this? What happens on the hardware side is really hard to control. Even with all those rendering options.

I can not (on Mac) copy the behavior you see. i see also mixed colors, despite the antialiasing options.

POSTED BY: Sander Huisman
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