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A method for quadratic accuracy interpolation on a sphere

Posted 4 years ago

POSTED BY: Rauan Kaldybaev
3 Replies
Posted 4 years ago

That is wonderful. I looked into how we can make a good triangulation of a sphere surface, and found two methods below that work very well.

Needs["PolyhedronOperations`"]
Geodesate[PolyhedronData["Icosahedron"],10]

sphere1

Graphics3D[ConvexHullMesh[SpherePoints[1000]]]

sphere2

POSTED BY: Ted Ersek
POSTED BY: Rauan Kaldybaev
POSTED BY: EDITORIAL BOARD
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