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Retrieving the original pixel size for digital arts and NFTs

Posted 4 years ago
POSTED BY: Antonio Neves
4 Replies
Posted 4 years ago

Congrats on #1 Antonio.

POSTED BY: Brad Klee

enter image description here

Congratulations!! Your team gets first place in the Wolfram Brazilian Hackathon 2021:

https://community.wolfram.com/groups/-/m/t/2410442

POSTED BY: Daniel Carvalho
Posted 4 years ago

The clear answer to me (Andrew), as a former pixel artist in my youth, is very simple: YOU DON'T HAVE TO KNOW HOW TO DRAW to be a pixel artist.

Disagree. My experience dabbling in pixel art is that, even if you have an entirely digital workflow without a stylus, you need a feedback loop with either drawing or painting or ink markers etc. to learn techniques that transfer between mediums.

Pixel Art is a technical skill. You may not need to know how to draw to start, but eventually you need to know how to draw if you want your work to have value. Very high standards were set in the 90s and continue today, for example:

https://www.youtube.com/watch?v=upe2EzebE9I

https://arthur.io/art/hiro-isono

In the current NFT space where relatively unknown artists who were often held back by huge gatekeepers in the art market can create and sell works for thousands if not millions of dollars from their very own laptop, the generative pixel art NFT's are taking over as a new form of "street" art and culture, filling up a similar space to graffiti.

Somewhat agree, but view that plenty of people involved in the "decentralization movement" are selling snake oil, and may actually be working on behalf of "recentralization" or worse.

In my dealings with this space, the tools are very simple, however, there are many innovations coming in as people get more and more excited by not only pixel art but also VOXEL art which is becoming a quick favorite in the Metaverse. This work is being seen in entertainment and blockchain-related projects such as Minecraft and Sandbox.

Yep, isometric 2D pixel art, such as this example, meets a minimum standard for what I think could be used in a Metaverse. Voxel design will probably be easier in terms of asset creation and user interaction, for example this temple scene. With all videogame development through the last thirty years, it should really be a buyer's market at this point.

As for the code... Yea, it makes sense that Fourier Transform works as it does, and that algorithm has been optimized over the years. Be careful when subtracting background. I don't think fitting a polynomial is a good idea. It causes an error on the curious George example, should be square $48 \times 48$. Try using a moving average if necessary?

POSTED BY: Brad Klee

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