Group Abstract Group Abstract

Message Boards Message Boards

Maze solving at NYC Math Festival

Posted 2 years ago

Image

POSTED BY: Brad Klee
5 Replies
Posted 2 years ago
POSTED BY: Brad Klee

Count me in for a chapter on Mancala. I'll be extending my current results for WTC, also.

POSTED BY: Robert Nachbar

This shows how far you can get when you take something apparently simple, and run with it! - even if you sometimes end up running in circles.

Particulary interesting are the various alternative definitions of complexity.

For this one:"take the average of these look-ahead lengths (L) and count the number of branch points (N). The maze score will be L^N." Why L^N? and not L*N, for instance. Even more plausibly, one could look at Max(L) (it doesn't matter how often one has to look for dead-ends - but their lengths seems crucial). Similarly, rather than the absolute number of loop(-traps), the longest one should matter most. There may be simple ways to integrate these two, and the simplest may just be Max(L, MaxLoopLength).

Psychologically, if the solver's working memory is the limiting criterion for finding a solution for a maze, we can expect that above lengths of 7, humans (not endowed with pencils or Mathematica or the like) start having problems. Then again, perhaps we should also take into account the number of nodes in the sub-tree that need to be evaluated before proceeding...

POSTED BY: Zsombor Méder
Posted 2 years ago

Why L^N? and not L*N, for instance.

Either is fine. If the probability of avoiding a dead end is $1/L$ and you have $N$ dead ends, then the probability of successful finish is $1/(L^N)$. I probably should have said this in the original write-up, so thanks for calling me out about it.

it doesn't matter how often one has to look for dead-ends - but their lengths seems crucial

Ideally, or with perfect play, yes max look-ahead length is all that matters for a boolean decision question or limited random choosing. But if you allow for mistakes in practice, then a figure like $1/L$ begins to have some important meaning mostly to do with the explorer's imperfection.

Psychologically, if the solver's working memory is the limiting criterion for finding a solution for a maze, we can expect that above lengths of 7, humans (not endowed with pencils or Mathematica or the like) start having problems.

Yes, I'm familiar with the "law of 7" from telephone numbers, but it's not clear to me how it could be applied to the tilings context. This seems like a whole separate article in and of its own.

POSTED BY: Brad Klee

enter image description here -- you have earned Featured Contributor Badge enter image description here Your exceptional post has been selected for our editorial column Staff Picks http://wolfr.am/StaffPicks and Your Profile is now distinguished by a Featured Contributor Badge and is displayed on the Featured Contributor Board. Thank you!

POSTED BY: EDITORIAL BOARD