Thank you for your thoughtful response! I agree that looking into further heuristics would be interesting, and more realistically represent strategies that players can relate to. If you refer to my other comment, I did some exploration into the final distributions of scores. However, that is just the beginning of what we could dive into deeper.
I came across some Othello articles when reading up on the Alpha-Beta Search algorithm that me and Brad will implement this semester that accounts for some of the ideas you mentioned. This includes what they call a “piece differential” (maximizing your own pieces and lessening your opponent’s) and disc positioning (frontier versus interior, corners/edges/buffers), which would affect your choices and mobility later on. If we create a scoring system for spots on the board with these criteria to do the minimaxing, maybe we can update you on conclusions about their effectiveness.
Link to the source (section two mentions their “evaluation function” that rates how good a move is):
https://ai.stanford.edu/~chuongdo/papers/demosthenes.pdf