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Stereographic Projection and Inverse Stereographic Projection

Posted 1 year ago
POSTED BY: Ralf Becker
4 Replies

By "smooth" do you mean you wish to reduce the number of triangles? For cones you may try playing with PlotPoints:

ParametricPlot3D[{z Cos[t], z Sin[t], z},
 {z, 0, 1}, {t, 0, 2 Pi},
 PlotPoints -> {2, 30},
 Mesh -> All,
 PlotStyle -> FaceForm[]]
POSTED BY: Gianluca Gorni
Posted 1 year ago
POSTED BY: Ralf Becker

Mathematica surface graphics are discretized. They will never be smooth in the sense of infinite differentiability.

POSTED BY: Gianluca Gorni
Posted 1 year ago

By smooth I meant a function or surface that is infinitely differentiable, i.e. has continuous derivatives of all orders. In the case of a cone, however, this only applies from the tip.

POSTED BY: Ralf Becker
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