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This is a pretty standard visualization. I also tried various curvature calculations at the zeros of the zeta function but never really got anywhere. Even Mathematica 2.0 was well set up to handle this. |
Nice! It makes me wonder if we could set this up using a generating function. Where the power of, say, x would be the column and the power of y would be the row (the coordinates). The coefficient would be the army (1 or 2 in this case). Your first... |
Why not generate your list first: WLWWWLWLLL etc. Maybe 3.5 million if you expect 100,000 games. Look at EACH run WWW LLLLLL etc...and subtract 1 from the length (in this case, person 1 gets two points, then person 2 gets 5 points). Thats how many... |
J is the unit quaterion. In general, stay away from capital letters to name your variables until you are more familiar with the MMA naming. |