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This is a pretty standard visualization. I also tried various curvature calculations at the zeros of the zeta function but never really got anywhere. Even Mathematica 2.0 was well set up to handle this.
Nice! It makes me wonder if we could set this up using a generating function. Where the power of, say, x would be the column and the power of y would be the row (the coordinates). The coefficient would be the army (1 or 2 in this case). Your first...
Why not generate your list first: WLWWWLWLLL etc. Maybe 3.5 million if you expect 100,000 games. Look at EACH run WWW LLLLLL etc...and subtract 1 from the length (in this case, person 1 gets two points, then person 2 gets 5 points). Thats how many...
J is the unit quaterion. In general, stay away from capital letters to name your variables until you are more familiar with the MMA naming.