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Boris Faleichik
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In this post I'd like to present how we can implement Tetris using *Mathematica*'s `Dynamic[]` interactivity. I am aware of two existing implementations of Tetris so far. The [first one][1] utilizes GUIKit and dates back to 2005. The second one is...
![enter image description here][1] Some time ago I asked myself: with all these great graphics and interactive capabilities of _Mathematica_, what kinds of 3D games can be implemented in it? And the answer which came to mind is [Minecraft...