HI All, I am new to SM and I am trying to extend the solution of a two-dimensional, textbook dynamics problem. It is a rigid bar initially at some angle and dropped some distance above the ground.
The bar falls due to gravity and one end contacts the ground. There is a rebound of that point and an angular velocity is also imparted to the bar. As the bar continues to rotate, the other end of the bar will contact the ground, rebound and there will again be a change in the angular velocity, etc.
I have worked through the bouncing ball example problems etc. I have built a model using a bodybox as the bar. I have been trying to use the elastogap component to model the contacts with the ground. I have been using a revolute component and a prismatic component to interface with the elastogap component.
The issue I am having is, when I add a similar set of components to the other end of the, the problem won't solve. I suspect the problems is over-constrained at that point. So question is how to adjust the components to get both ends making contact and the problem will solve? Also, in general, is there an easier way than the path I have started down?
Thanks in advance George