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[WSC19] 3D Cellular Automata

Posted 1 year ago
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Introduction

I first became interested in cellular automata when I learned about Conway's Game of Life, and I was interested in the Wolfram Language's machine learning and graphics, so I was very excited for this project! The 3D Cellular Automata project uses machine learning to classify the general shape of 3D models generated by cellular automata and specifically looks for rules that generate irregular shapes. In order to achieve my goals, I trained a function to recognize familiar shapes like spheres and cubes from 3D models that have the general shape of the 3D figures. Additionally, I generated both a training and testing set of cellular automata models to run through the machine learning. Also, a function that uses the rules of specific cellular automata has been constructed to generate the locations of each cell.

rule 182 iterations

The end result of my code is a classification of cellular automata with the possible classifications of Cube, Sphere, Interesting Irregular, and Less Interesting Irregular.

rule 182

What are Cellular Automata?

A cellular automaton is a set of rules iteratively applied to a configuration of cells. This means that the automaton changes during each iteration as the states of the cells change based on the rules. For example, if one cell is alive at the beginning and the rule is to change a cell to become alive if its neighboring cells are alive, then in the next iteration the four cells next to the first cell will be alive.

cellular automaton explanation

Rules 0-255 are a set of deterministic rules for cellular automata. In my project, I only study rules 2-254 going up by 4 since these rules operate on the idea that each cell has two possible states.

3D Cellular Automata

To generate the figures made by cellular automata, I used the CellularAutomaton function in the Wolfram Language. This function returns a list of lists with numbers, so the Image3D function is used to make the output into an image. Therefore, I made the following function to generate the 3D models of cellular automata, and I used it to make both the test and training set.

caVal[{n_, k_, t_}] := 
 Image3D[#, ImageSize -> 100] & /@ 
  CellularAutomaton[{n, {k, 1}, {1, 1, 1}}, {{{{1}}}, 0}, {{t}}]

cube

I also used code from "A New Kind of Science" and Wolfram Documentation to generate other 3D cellular automata.

Cube, Game of Life, Sphere

Machine Learning

To make the training set, I used a Manipulate to generate figures using cellular automata. Then, I classified the figures based on their shape. At first, I had Cube, Sphere, and Irregular as the classes. However, after meeting with Stephen Wolfram, we decided to divide the Irregular class into Less Interesting Irregular and Interesting Irregular. The purpose of this was to filter out models that were not intriguing to examine (they were just not a cube or a sphere). Thus, the possible classes are Cube, Sphere, and Interesting Irregular, and Less Interesting Irregular.

Manipulate[
 Image3D[#, ImageSize -> 250] & /@ 
  CellularAutomaton[{x, {2, 1}, {1, 1, 1}}, {{{{1}}}, 0}, {{t}}], {x, 
  k2rules[[Key[2]]]}, {t, 2, 35, 1}]

Manipulate of different cellular automata and iterations

To make the training data, I stored each figure and its classification in an association.

tST = Join[
  Thread[sT -> Table["Sphere", Length[sT]]], 
  Thread[cT -> Table["Cube", Length[cT]] ], 
  Thread[IIT -> Table["Interesting Irregular", Length[IIT]]] , 
  Thread[IBT -> Table["Less Interesting Irregular", Length[IBT]]]
  ]

Association values for interesting irregular class. association values for interesting irregular class

Next, I put the training set into the Classify function with the PerformanceGoal of Quality to make the machine learning function.

totalisticClassifier = Classify[tST, PerformanceGoal -> "Quality"]

After testing the function and looking at information on it, I found that it classified figures constructed according to cellular automata rules with 87% accuracy.

testData classifications more testData classifications

Also, I wrote functions to return only the cellular automata models of a particular classification.

interesting[n_] := Cases[n, {_, "Interesting Irregular"}] // TableForm
lessInteresting[n_] := 
 Cases[n, {_, "Less Interesting Irregular"}] // TableForm
cube[n_] := Cases[n, {_, "Cube"}] // TableForm
sphere[n_] := Cases[n, {_,"Sphere"}] // TableForm

interesting irregular shaped with their classification (with // Row instead of // TableForm)

Extensions

I created functions that make it easier for a user to classify figures generated by cellular automata rules.

I made a function that returns the classification of the 3D representation of the cellular automata rule in a specific iteration when given a list with the rule number, k value, and desired iteration.

classifyRI[{r_, k_, i_}] := {Image3D[#, ImageSize -> 200] & /@ 
    CellularAutomaton[{r, {k, 1}, {1, 1, 1}}, {{{{1}}}, 0}, {{i}}]} // 
  totalC

Cube with classification

Furthermore, I made a function that returns a figure generated by cellular automata with its classification, rule number, k value, and iteration!

dataDisplay[{n_, k_,  t_}] := {Text[
    Grid[{{caVal[{n, k, t}] // TableForm, "Rule", "k value", 
       "iteration"}, {caVal[{n, k, t}] // totalisticClassifier, n, k, 
       t}}]]} // TableForm

cellular automata figures with their classification, rule #, k value, and iteration

Additionally, I made a Manipulate so that the 3D cellular automata shapes can be classified in a user friendly way.

Manipulate[classifyRI[{x, 2, t}], {x, 2, 254, 4}, {t, 0, 50, 1}]

Manipulate that classifies the cellular automata generated

Rainbow

My mentor, Sylvia Haas, helped me make a Manipulate to display 3D cellular automata in rainbow colors!

Manipulate[
 Graphics3D[
  Riffle[Table[
        ColorData["Rainbow", c], {c, 0, 1, 1/Length[#]}], #] & [
     Cuboid /@ Position[#, 1]] & /@ 
   CellularAutomaton[{x, {2, 1}, {1, 1, 1}}, {{{{1}}}, 
     0}, {{t}}]], {x, k2rules[[Key[2]]]}, {t, 2, 35, 1}]

rainbow Manipulate

I then made a function that returns classified models in rainbow colors! First, I made a function that returned figured generated by cellular automata in rainbow colors.

rainbow[n_, k_, t_] := 
 Graphics3D[
  Riffle[Table[
        ColorData["Rainbow", c], {c, 0, 1, 1/Length[#]}], #] & [
     Cuboid /@ Position[#, 1]] & /@ 
   CellularAutomaton[{n, {2, 1}, {1, 1, 1}}, {{{{1}}}, 0}, {{t}}]]

I used this function and the classifying function to return an output with rainbow cellular automata and a classification!

rainRI[{n_, k_, t_}] := Grid[{{rainbow[n, k, t], totalisticClassifier[caVal[{n, k, t}]]}}]

rainbow cellular automata generated figured with classifications

Summary

The 3D Cellular Automata project has a machine learning function that can classify 3D cellular automata iterations as cubes, spheres, less interesting irregulars, and interesting irregulars with 87% accuracy. The classification is specifically for iterations of rules 2 - 254 going up in steps of 4 with the k value being 2, meaning that each cell can be in two different states. The classifier was tested with 20 iterations of all the cellular automata rules that have k values of 2. Using this function, classifications for different iterations of cellular automata with the same rule can be compared to find patterns in the evolving shape. I also wrote a function that displays only the cellular automata with a particular classification. For example, one could see only the cubes in a set. To make classifying cellular automata easier for the user, the program has many different functions that can be used to classify rules. There is a function that classifies figures for a specific rule number and iteration, or for a rule number and a range of iterations. In addition, a function generating animations for the evolution of each cellular automata rule and a Manipulate displaying the cellular automata figure in rainbow colors have been created. The project's classification found that the rules 22 and 182 have a high amount of interesting irregular figures!

Future Work

In the future, I would like to classify figures for states other than 2. This would mean that k could equal 3, 4, or any other number. Furthermore, the current model classifies based on shapes created when one cell is alive in the beginning and the rest are null. In the future, the classification would include figures created with more than one live cell at the start so that cellular automata figures from different starting configurations of the same rule can be compared. Additionally, the current model includes only four different classes: cube, sphere, less interesting irregular, and interesting irregular. With the future development of the project, there would be more classes like rectangular prisms, which would be added with the varying starting configurations. Furthermore, I would like to develop a function to classify the cellular automata by the patterns of their iterations. For example, if over time a pattern repeats, it would be a repetitive rule.

rainbow gif

Acknowledgements

Thank you to my amazing mentor, Sylvia Haas, for providing me with support during the entire process! Also, thank you to all of the mentors at Wolfram Summer Camp for helping me!

Github link: https://github.com/adriennewlai21/WSS-Template

6 Replies

Awesome job Adrienne!

Great job! Adrienne, your project has lots of interesting visualizations that are suitable for Wolfram Demonstration Project. What do you think about submitting some of your outputs there?

Posted 1 year ago

Thank you for the suggestion, Mads! I will definitely submit some of my outputs to the Wolfram Demonstration Project!!

Awesome work. Are the "building blocks" for the Cellular Automata used in your work cubes? Did you try running Cellular Automata on other polyhedron shapes like a hexagonal prism? I attended the Wolfram Summer School this year and my work was also based on 3D Cellular Automata. I would like to learn more from you. Please give me feedback regarding my community post: https://community.wolfram.com/groups/-/m/t/2027803?p_p_auth=lh4Vo4aw

Posted 4 months ago

When I worked on this project at the Wolfram High School Summer Camp, all of the 3D shapes created by Cellular Automata rules had only one cell "alive" in its starting iteration, so the possible classifications for the shapes were Sphere, Cube, Less Interesting Irregular, and Interesting Irregular. Since then, I have generated shapes with multiple cells "alive" in the beginning, which creates rectangular prisms, but the Classifier function including these shapes is not as accurate as I would like it to be which is why I have not added these results to the community post yet. My project mainly uses the Wolfram CellularAutomaton function, which uses only cube cells, so I have not used hexagonal prisms.

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