Interesting. The mazes can be used into to texturize polyhedra:
img = Import["https://community.wolfram.com//c/portal/getImageAttachment?\filename=FindPartyMap.png&userId=234448"];
ResourceFunction["TexturizePolygons"][#, img, ImageSize -> Medium] & /@ {"Cube", "Octahedron", "SnubCube"}

img2 = Import["https://community.wolfram.com//c/portal/getImageAttachment?\filename=DifficultPath.gif&userId=234448"];
ResourceFunction["TexturizePolygons"][{#, "Net"}, img2, ImageSize -> Medium] & /@ {"Cube", "Octahedron"}

Similar effects can be achieved with RandomMondrian
.