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This game would probably be easier to play if you replaced buttons with arrow keys. We figured out how to do this at summer school earlier this year, and Keying wrote some of it up: Maze Exploring Game. I just finished coding a rough preliminary PoC 3D voxel version of this game (with teams instead of a "stalker" and manual control only) . I will post code about it soon. In the meantime, why not try to make a snake game with a height map using Cuboid and Tube?
Thank you, your comment is very helpful. Everything you say is quite feasible in my opinion. I will follow your recommendations and will update my post when I have time for this.
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