I've been doing Rope Flow for about 10 years. It's a means of moving laterally with a jump rope without jumping over the rope. Here is a sample of the Rope Flow "Dragon Roll" from an instruction video on YouTube.
I'm marking the middle and endpoints of my rope with distinct bright colors and will make a short slow-motion video of the "Dragon Roll" this weekend. I'll use the Wolfram Language's simple motion-tracking capability and try to plot the rope's motion in 3D. Next, I'll see if the WL can identify the 3D curve of the "Dragon Roll". Based on the figure-eight (i.e., lemniscate) shadow of the path, I've got a pretty good guess what the path might be. That Mathworld entry even mentions my guess. We shall see. :)
This is a marvelous STEM application. Students learn about sine waves in geometry and more advanced HS math classes. The "Dragon Roll" allows them to stand under and make sinusoidal waves -- front-back, left-right, and up-down -- all at the same time. We learn Rope Flow moves by imitating someone else. That starts with awkward movements, but our CNS rapidly smoothes and polishes the movement. You don't have to know diddly about math to do Rope Flow, but it adds a delightful dimension to the game. If my creative computation works, it can be a great launching point for other computational explorations of ropes and sine waves I think that captures the spirit of what Rory and Eryn teach with this course.
If this works, I may reach out to a couple of the Rope Flow schools to show them the idea. I'm looking forward to [reviewing] Rory's Creative Computation class next week.