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Creating an orrery

Posted 11 years ago
POSTED BY: Hairy Thoughter
3 Replies

In a typical Modelica model, a component (like a planet) would know about and interact with other components via its connections, and each object is connected with a small number of "nearby" objects. For an orrery where each body interact with every other body, this is a poor fit.

What you can always do is to manually gather all relevant equations into one big model, and just connect it with visualization from the MultiBody library.

To get a fancier look of the bodies, you may use a CAD shape for visualization. Here is an example: http://community.wolfram.com/groups/-/m/t/345538

POSTED BY: Henrik Tidefelt
Posted 11 years ago

I forgot to mention another idea that has a great deal of appeal to me. The last several decades have given an incredible amount of insight into the Antikythera Mechanism. A model based upon the gearing of the mechanism but providing a modernized 3d display would be absolutely fascinating and fun to build. If I understand correctly you would have to extend the gear class to add such complications as slotted gear catches etc.

It might make a nice community project!

Tom

POSTED BY: Thomas B
Posted 11 years ago
POSTED BY: Thomas B
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