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Analysing Player States in a Game of Monopoly

Posted 9 years ago
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POSTED BY: Benjamin Goodman
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POSTED BY: EDITORIAL BOARD

Thanks for your reply, and the tip on the Mod function.

Your final remark gave me a lot to think about and touches on the reason why I'm often dissatisfied when playing monopoly against a computer player. The means by which it gauges the utility of assesses can seem over simplified at times ,say, trading the computer for it's newly acquired railroad for 50 cash plus face value during the third turn - a move I wouldn't expect a human player to make. But then I've known players who aim to acquire all railroads, often irrationally since they just like them. So maybe the computer player wasn't as naive as I thought? But regardless, I adapt my play style to take advantage of the computer.

I believe that monopoly is ultimately a game of social interaction where players end up playing each other, rather than the game itself - if that makes any sense. When we adapt our play style in response to a human opponent, its a victory over an intelligent player; when we do the same with the computer, we're exploiting the limits of it's programming. In the popular strategy video game series Civilization, computer controlled opponents are fully personified and animated to display their disposition towards the player with dialogue to match. Seeing the opponent is a simple feature which doesn't effect the game mechanics but does give an emotional layer to the gameplay. One can build their own narrative to go with the game and become deeply invested in it, as like when people play monopoly against each other do.

I certainly have a lot to think about now, and as an extension to this project, I'm going to investigate modelling such decisions regarding wherever to trade etc.

POSTED BY: Benjamin Goodman

Nice post. Much to say about Monopoly.

I studied this over a decade ago, and it is a little foggy. I made a transition matrix and made precise calculations as a Markov chain (as you mentioned). Precise calculations of the expected payoffs behind building on Connecticut, etc.. I will try to find it. Of course that code is very out of date. Your visualizations are great. (Note that Mod[n,40,1] will give you a number between 1 and 40)

Perhaps one of the surprising things, but not really so surprising, is the dependence of all this analysis on strategy. Early in the game, everyone pays to get out of jail because it is so important to land on unbought properties, and late in the game you sit it out in jail. This has a noticeable effect on the likelihoods. (Not to mention the complexity of developing or mortgaging properties and the dynamic feature of going out of the game which also has a big effect.)

One question that arises is how to explain the practical importance of the orange and red monopolies. It could just be a feature of the cash on hand. For instance, with extremely large cash reserves you expect more out of the greens than the oranges. Or it could be for the practical reason that it is easier to recover from a catastrophe , but if I remember right, there isn't a really satisfactory explanation for why the oranges and the reds are so good.

Many people think that Monopoly is a simple game. Say I land on the first railroad, Reading Railroad, buy it, and then ask "who wants to buy it? Make an offer." Not so obvious.

POSTED BY: Todd Rowland
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