Stas, thanks for your response. The core questions of this discussion is how can I share the game, considering that it works in the desktop Wolfram Language development environment but won't work when deployed to the cloud or to .cdf. So your response is a bit off topic.
However, what you say is relevant to the game because I do take into account the player's local here and now. It is a trivia type game with multiple choice questions. Some of the questions are formed from live time-sensitive or location-sensitive data. For instance, one question asks what phase the moon was in last night, which depends on where and when the game is being played. Others display plots of demographic data, ask about current temperatures, or quote current stock prices. These are particularly cool questions because they help set the game apart from the typical trivia game. As I get better with the Wolfram Language, I will certainly include more such questions.
Once I (we) solve this problem of sharing the game, it will be easier to have a discussion on a topic like this about using localized data in a game. Others will be able to see how I've done it and comment.
Thanks again for your response. : )
Mark