User Portlet
Discussions |
---|
Lincoln provided the link to mathematician James Grime's writeup in his notebook. For anyone wanting the physical dice, they are available at https://mathsgear.co.uk/collections/dice/products/non-transitive-grime-dice . I first saw the Grime dice in... |
The code is available again in the main post. Thanks to Dr. James Belk for providing it. |
Many years ago I (and Tom Sibley) proved that any tiling (finite or infinite) with Penrose rhombs is 3-colorable as a map (a question raised by John Conway). And later the same was proved for Kites and Darts. So I wonder if the same is true for hats.... |
Actually you did it right first time. The attached notebook has been updated after your comment to contain the full code similar to the post. |
Eleazar, Great! I am glad you figured it out. Enjoy! It was a fun exercise to make it, and it amused my daughter ;-) Best, David |
very cool stuff!! The display bug seems fixed (at least in Mathematica 13.2) [what I get][1] [1]: https://community.wolfram.com//c/portal/getImageAttachment?filename=ScreenShot2022-11-16at7.05.53PM.png&userId=34034 |
I get some immediate errors when training, but if I change this line: Function[N[#BatchData["score"]][[1]]],"Key"->"Score"|> to this: Function[N[#BatchData["score"]]],"Key"->"Score"|> it works. (and it seems pretty clear from... |
We are currently fixing this issue |
How would you do the same operation but multiply the first row by -3 then add the first row to the second row instead. |
Thanks Peter! I imagine the fault lines should be strongly dependent on the region format (for now only squares, easily extendable to rectangles). The code should be generalizable to 3D without difficulty, I should try that too. |