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Lincoln provided the link to mathematician James Grime's writeup in his notebook. For anyone wanting the physical dice, they are available at https://mathsgear.co.uk/collections/dice/products/non-transitive-grime-dice . I first saw the Grime dice in...
The code is available again in the main post. Thanks to Dr. James Belk for providing it.
Many years ago I (and Tom Sibley) proved that any tiling (finite or infinite) with Penrose rhombs is 3-colorable as a map (a question raised by John Conway). And later the same was proved for Kites and Darts. So I wonder if the same is true for hats....
Actually you did it right first time. The attached notebook has been updated after your comment to contain the full code similar to the post.
Eleazar, Great! I am glad you figured it out. Enjoy! It was a fun exercise to make it, and it amused my daughter ;-) Best, David
very cool stuff!! The display bug seems fixed (at least in Mathematica 13.2) [what I get][1] [1]: https://community.wolfram.com//c/portal/getImageAttachment?filename=ScreenShot2022-11-16at7.05.53PM.png&userId=34034
I get some immediate errors when training, but if I change this line: Function[N[#BatchData["score"]][[1]]],"Key"->"Score"|> to this: Function[N[#BatchData["score"]]],"Key"->"Score"|> it works. (and it seems pretty clear from...
We are currently fixing this issue
How would you do the same operation but multiply the first row by -3 then add the first row to the second row instead.
Thanks Peter! I imagine the fault lines should be strongly dependent on the region format (for now only squares, easily extendable to rectangles). The code should be generalizable to 3D without difficulty, I should try that too.