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Code puzzles: turning docs into educational games

POSTED BY: Vitaliy Kaurov
11 Replies
Posted 9 years ago
POSTED BY: Mark Greenberg

@Mark thanks a lot for the consideration and comments! Here are a few responses:

Eye candy does not make games better. Zombies, space ships, etc. are fun to make and pleasing to look at, but they do not make a game fun or playable. (My experience is with high school teens; I may be wrong when it comes to young children.) A good game has a balance of intellectual challenge, chance, and playability. This is the opposite of what most people believe about games. As you develop Bug Hunter, I recommend steering away from the artificial player-versus-bug analogy and just let the player demonstrate mastery.

This is just a prototype. What I was going for with the thing you call "eye candy" is a hint of storytelling. I mostly agree with your comment, but in a sense that good storytelling is not essential, but adds to the excitement. I think if wisely executed it could add to the desire to play more. A good example is http://codemancergame.com written by an avid WL user. Of course there is no story in a picture of a bug. But it is a placeholder for it ;-)

Humans love scores. If I’m playing a game, I want to know whether I beat my previous score, bested my buddy, or even made it into the top ten on the leaderboard. In fact, that may be my primary reason to play. Perhaps that’s coming for Bug Hunter. The one-and-done nature of the game right now seemed lacking.

Yes, gamification is the true essence of these things. It should be in the game. I said that at the end among improvement points: "Flexible scoring system based on function usage frequencies."

3 & 4

Yes, agree absolutely, thanks for the feedback!

POSTED BY: Vitaliy Kaurov

This is great! I'm an adult beginner myself, with no formal training in programming. What I continue to find the most challenging aspect of learning the WL is the syntax. You have to get up to speed with the syntax, and quickly, or much of the docs, and most of the great examples shared here won't be comprehensible. This is also why, as much as I enjoyed working through the exercises in SW's new EIWL textbook, I feel that it still places too much emphasis on covering functions and not enough (and not soon enough) on syntax. I've tried out BugHunter a few times and haven't encountered an example yet that removed the 'sugar'. So I agree that allowing a user to pick different areas or themes for testing (for example, 'quiz me on syntax', 'quiz me on functions related to network analysis' etc.) would be a good choice for an initial enhancement.

Thank you for making this!

POSTED BY: Arno Bosse
POSTED BY: Vitaliy Kaurov

Hello @Vitaliy Kaurov

I enjoyed playing your Bug Hunter web app. The code and the thought process behind this application is brilliant. I did not know the Legacy Animations Documentation pages existed. Its a very nice and intuitive way of presenting it to users.

I got a similar idea at Wolfram Summer School 2016 and built a simpler prototype. Link: http://community.wolfram.com/groups/-/m/t/886715 . Its called Infinite Coding Problems Generator in Wolfram Programming Language. I used templates and loaded a CSV file that contains questions from EIWL book.

Your web app is so much fun and its giving me new ideas for improving my prototype. These educational applications has tremendous potential and spikes the learning curve in students. I like to see your app growing big like http://challenges.wolfram.com.

Thank you

Try my web app here: https://wolfr.am/e0t5Zn50 enter image description here

POSTED BY: Manjunath Babu

This is some great work @Manjunath Babu! Could you explain to me briefly here, how did you handle the correctness check? Was it a verbatim-check of the code? In Wolfram Language often different versions of code yield correct result, this is why we call it multi-paradigm language. For example:

data = RandomReal[1, {100, 2}];
ListPlot[data]
Graphics[Point[data]]

Were you taking that into account?

POSTED BY: Vitaliy Kaurov
POSTED BY: Manjunath Babu
POSTED BY: Vitaliy Kaurov
Posted 9 years ago

The idea is fresh and new. However, I am afraid, if the kids would really love to play it. The illustrated examples appears all low level errors, which could be detected and assisted by WL grammar color system easily.

In future, the kids are very very very smart. That means they would become boring very quickly either. If we want those kind of projects get to work, we should design it really playful. Maybe, we should ask and test with kids.

POSTED BY: Frederick Wu
POSTED BY: Vitaliy Kaurov

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POSTED BY: Vitaliy Kaurov
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