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3D ornaments (by texturized polygons)

Posted 6 years ago
POSTED BY: Anton Antonov
4 Replies
POSTED BY: Anton Antonov

The function WFR function TexturizePolygons was approved yesterday.

Here is something to try (with the "ReverseColor" stylesheet):

SeedRandom[62]
GraphicsGrid[
 Table[ResourceFunction["TexturizePolygons"][
   RandomChoice[{9, 8, 3, 3} -> {"SnubCube", "Dodecahedron", 
      "Octahedron", "Cube"}], "Radius" -> Sqrt[{8, 6, 4, 2}], 
   ColorFunction -> "Rainbow", Background -> Black, 
   Method -> {"ShrinkWrap" -> True}], 3, 4], Background -> Black, 
 ImageSize -> 1200]

enter image description here

Here is another example with WFR's function ChernoffFace:

SeedRandom[232]
GraphicsGrid[
 Table[ResourceFunction["TexturizePolygons"][
   RandomChoice[{"Dodecahedron", "Cube", "Octahedron"}], 
   Table[ResourceFunction["ChernoffFace"][
     ColorFunction -> "BrightBands", Background -> GrayLevel[0.3], 
     ImagePadding -> 80], 3]], 3, 4], ImageSize -> 1200]

enter image description here

POSTED BY: Anton Antonov

enter image description here - Congratulations! This post is now featured in our Staff Pick column as distinguished by a badge on your profile of a Featured Contributor! Thank you, keep it coming, and consider contributing your work to the The Notebook Archive!

POSTED BY: EDITORIAL BOARD

Thank you for the recognition, Moderation Team!

POSTED BY: Anton Antonov
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