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Chip Hurst
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Yes, the slowness comes from the call to `Nearest`. It's using the `GeoDistance` metric on 100,000's of points as my way of approximating distance to a polygon with a non-Euclidean metric. See my edit to `COVID19DistanceMap` though. I added a line...
Here's a heat map showing distance to the nearest confirmed COVID-19 case: https://community.wolfram.com/groups/-/m/t/1911583
![enter image description here][1] We can extract information from `WordCloud` in order to translate a collection of regions so they pack nicely. First I'll create some `BoundaryMeshRegions` similar to how the glyphs were created by OP: ...
Aha, thanks!
**[Open in Cloud][1] | [See Original][2] | Download to Desktop via Attachments Below** ![enter image description here][3] Here I will explain how to perform 3D Thinning with Wolfram Language. Though I will admit there's a lot of room for...
Whoa, is this the exact value of `PrimePi[1921773217311523519374373]`? What type of machine did you use? Your timing seems much faster than the times quoted [here](https://arxiv.org/pdf/1503.01839.pdf).
Wow, very nice Carl! Looks like we can feed `Automatic` into `Placed` to move the red labels off the vertices. MeshCellLabel -> {0 -> Placed["Index", Automatic, Style[#, Red] &], 2 -> Placed["Index", "Centroid", Style[#, Green] &]}
It's kind of neat to see the tunnel structure here: BoundaryMeshRegion[wallis3D, MeshCellStyle -> {1 -> None, 2 -> Opacity[.5]}, PlotTheme -> "Default"] ![enter image description here][1] [1]:...
FWIW, a workaround for the time being seems to be to translate the coordinates away from the y-axis before finding the convex hull: schatzOloid[\[Delta]_Integer, \[Phi]_?NumericQ, \[Omega]_?NumericQ] := Block[{px = Table[{0,...
I recently saw a gif showing the [growth of a Voronoi diagram][1] on [this][2] wiki page. This gif shows a Voronoi diagram but restricts each cell to lie in a disk that slowly grows over time. I decided to recreate this with the Wolfram Language...