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Perhaps do something like this: ParallelMap[Apply[Total[{#1 + #2, #2*#3, #3/#1}] &], b] |
Fantastic! Thanks for sharing! Perhaps this could be implemented in some Wolfram function repository function? Have you thought about this? |
You would need to do some tricks and make your own function: ClearAll[UpperTriangularizeNull] UpperTriangularizeNull[m_?MatrixQ] := Module[{mask}, mask = ConstantArray[Null, Dimensions[m]]; mask = LowerTriangularize[mask,... |
No. At least not in an easy way. The Mathematica notebook is much more advanced. |
I knew it was imminent, but didn't know it was that imminent. Perhaps try ConcaveHullMesh in 13.1? The documentation example works for me fine in 13.1 beta. I didn't have time to get 13.1 final yet… |
Great summary. Thanks for creating and sharing. Did you also see my WFR function: https://resources.wolframcloud.com/FunctionRepository/resources/BarycentricCoordinates/ which implements the conversion? |
Hi Henrik, Yes! This is indeed another way. However you will not be able to see the 'density' of the points. For the square it is more-or-less trivial, but there are chaos games where the density itself gives very rich patterns. Yours would... |
Thanks for sharing, didn't know those! |
I have already requested VideoJoin and ConformVideos actually. They know about it internally… |
*MODERATOR NOTE: a submission to computations art contest, see more:* https://wolfr.am/CompArt-22 ---------- ![enter image description here][1] &[Wolfram Notebook][2] [1]:... |