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Sander Huisman
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Perhaps do something like this: ParallelMap[Apply[Total[{#1 + #2, #2*#3, #3/#1}] &], b]
Fantastic! Thanks for sharing! Perhaps this could be implemented in some Wolfram function repository function? Have you thought about this?
You would need to do some tricks and make your own function: ClearAll[UpperTriangularizeNull] UpperTriangularizeNull[m_?MatrixQ] := Module[{mask}, mask = ConstantArray[Null, Dimensions[m]]; mask = LowerTriangularize[mask,...
No. At least not in an easy way. The Mathematica notebook is much more advanced.
I knew it was imminent, but didn't know it was that imminent. Perhaps try ConcaveHullMesh in 13.1? The documentation example works for me fine in 13.1 beta. I didn't have time to get 13.1 final yet…
Great summary. Thanks for creating and sharing. Did you also see my WFR function: https://resources.wolframcloud.com/FunctionRepository/resources/BarycentricCoordinates/ which implements the conversion?
Hi Henrik, Yes! This is indeed another way. However you will not be able to see the 'density' of the points. For the square it is more-or-less trivial, but there are chaos games where the density itself gives very rich patterns. Yours would...
Thanks for sharing, didn't know those!
I have already requested VideoJoin and ConformVideos actually. They know about it internally…
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