I expected this much since just the valid options for Graphics3D is probably a huge graph by itself.
If you include the options for all the functions and all of the constants (which any large system has), you get this type of graph. Anybody ever heard of PlotRangeClipping? Ever used it?
It would be no different than if you see the anatomy of a human elbow, with all of the skin, blood vessels, musculature, lymph nodes, bone, all displayed at once on one graph. Actually it would be very tough for most layman to understand. But if you could select a location in the elbow (maybe where it hurts) and through views or overlays, you could expose or mask different levels of detail, you might have a chance to find where to look for the root cause.
That's why what we need for this is: a set of annotated functions (not including options, constants) with a way to relate/group these and a way to traverse these groups
This is why I wanted to strip the constants (starts with '$') and all the options. I guess the options are in the See Also lists. :-(